Hollow Knight Standouts

  • After almost a two years Hollow Knight has finally been let out of its cage.
  • Self-proclaimed Metroidvania
  • “Interesting” gameplay mechanics. Satisfying when you win but may cause extreme grief if you feel the death is due to the game’s mechanics rather than your mistakes
  • Occasional frame rate drops.
  • Very combat heavy. More bug smashing than platforming. 
  • Provides quick-respawn points when you seemingly need them the most. 
  • When you die your soul along with all your Geo, the game’s currency remains. Forcing you to return to the scene to fight your soul and get your currency back. It’s a Dark Souls-esc game implementation, makes you think before you jump into a fight because you know what’s at stake. But when you wander into a boss fight in which you don’t belong, the game sometimes forgets to gate you from them, you end up with your soul in an area you can’t fight your way out of. You have 2000 Geo trapped in a lion’s den, and you can go and get your gold…but if the lion kills you, you’re at the same place you started. You have to defeat the lion to get your gold back.
    • It isn’t until later in the game that you have access to the resurrection shrine that summons your specter from wherever it lays.
  • Amazing soundtrack and sound design, but sometimes the repetitive cries from characters make you wonder how long you can stay in their vicinity before you go insane.
  • Simultaneously dark and vibrant art style.
    • Has gorgeous lens flares that occasionally disrupt you at inopportune times.

     

    @WASDmeta

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4 thoughts on “Hollow Knight Standouts

    1. Yeah! Honestly, I rather buy my indies for the Switch moving forward over the PS4/XB1 just because of the portability of the system. I think it’s going to be a great system for smaller devs.

      That said, do you share your writing on any other sites? I work over at Creators .Co (we’re part of Now Loading) and this is the sort of content that makes for an interesting read. Would you be open to the idea of crossposting your work on our Creators fansite or sharing you wordpress posts with the users in our Facebook group? My e-mail and more info can be found on my page if you’ve got any questions.

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    2. I’ve gotta admit I am disappointed with their launch lineup. But you’re right the ability to play their “Nindies” on the go, like I feel they should be played, is a benefit. Not one worth $300 but, it definitely beats playing them on my PS4 or Xbox.

      Are you the same Paul from “The Gaming Backlog?” Or is a coincidence that you share the same names and blog titles?

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